Der große Saal der Wiener Getreidebörse wurde vom Serapions Ensemble mit eigenen Mitteln als Veranstaltungsstätte adaptiert. Coded Cultures eröffnet das Festival 2011 mit dem japanischen Präsentationsformat Pecha Kucha und leitet damit einen zweiwöchigen Wiener Medienkunst-Fokus ein. ERÖFFNUNG IM ODEON (SERAPIONSTHEATER) 21.9.2011 19h(codedcultures, 2011, opening, eroeffnung, festival, annual convention, odeon, serapionstheater, pecha kucha, presentation, city, interface, start, disloziert)
Starting with Pecha Kucha Night, followed by a Live-Performance of Artist-In-Residence Tetsuya Umeda and finally leading to contemporary electronic music featuring a selection of live-acts and DJs from the label Trust Records and the Japanese party format Minimal Tokyo.(mediaarts, festival, mumok, vienna, event, japan, codedcultures, party, pechakucha, hofstallungen)
The exhibition of “CODED CULTURES - Exploring Creative Emergences” is presenting international artworks and projects related to the four sub-topics of the festival: Designing Complexity, Assembling Things, Expanding Locality and Creating Proto-Culture.
The presented positions from Japan, Austria and Europe are distinguished by creative practices which explore new forms of media integrated delineation- and knowledge-cultures. By this means they are situated on the intersection of disciplines and have actively integrated different cultural fields in their artistic development.
The exhibition was developed within the course of Dr. Georg Russegger at the department of “Transmedia Arts”. Related to the context of CODED CULTURES and the »Austria-Japan Year 2009« the aim was to explore contents and practices of creative self-design and self-organization, to raise questions about binational cooperations of artists and artistic projects.(mediaarts, festival, vienna, exhibition, codedcultures, angewandte)
interaktive Installation – Artist: Martin Zeplichal, Programmierung:
Does a chair have personality?
How can we be sure that our furniture does not feel, similar to ourselves?
Let’s assume our furniture would consequently try to communicate with us. It would try to express its anger, delight, affection, boredom or similar feelings. We could neither hear nor see or feel it!
Our doors of perception however depend on the few senses available to us.
Exactly like for a chair.
What if the chair could talk to us?
A clearly visible electronic annex generates an argile, interactive personality that is added to the originally quiet chair. The design-object gains a digital character that leads the user to a touching emotional experience of facing (and using) a spirited chair that talks!.
Im November 2004 bei 5uper.net / electric avenue
Tags: ausstellung, digitalekunst, electricavenue, installation