Der große Saal der Wiener Getreidebörse wurde vom Serapions Ensemble mit eigenen Mitteln als Veranstaltungsstätte adaptiert. Coded Cultures eröffnet das Festival 2011 mit dem japanischen Präsentationsformat Pecha Kucha und leitet damit einen zweiwöchigen Wiener Medienkunst-Fokus ein. ERÖFFNUNG IM ODEON (SERAPIONSTHEATER) 21.9.2011 19h(codedcultures, 2011, opening, eroeffnung, festival, annual convention, odeon, serapionstheater, pecha kucha, presentation, city, interface, start, disloziert)
Starting with Pecha Kucha Night, followed by a Live-Performance of Artist-In-Residence Tetsuya Umeda and finally leading to contemporary electronic music featuring a selection of live-acts and DJs from the label Trust Records and the Japanese party format Minimal Tokyo.(mediaarts, festival, mumok, vienna, event, japan, codedcultures, party, pechakucha, hofstallungen)
The exhibition of “CODED CULTURES - Exploring Creative Emergences” is presenting international artworks and projects related to the four sub-topics of the festival: Designing Complexity, Assembling Things, Expanding Locality and Creating Proto-Culture.
The presented positions from Japan, Austria and Europe are distinguished by creative practices which explore new forms of media integrated delineation- and knowledge-cultures. By this means they are situated on the intersection of disciplines and have actively integrated different cultural fields in their artistic development.
The exhibition was developed within the course of Dr. Georg Russegger at the department of “Transmedia Arts”. Related to the context of CODED CULTURES and the »Austria-Japan Year 2009« the aim was to explore contents and practices of creative self-design and self-organization, to raise questions about binational cooperations of artists and artistic projects.(mediaarts, festival, vienna, exhibition, codedcultures, angewandte)
Der von 5uper.net eingeladene Künstler Walter Langelaar präsentiert sein Projekt nOtbOt im Rahmen des Dorkbot Vienna.
nOtbOt is an automated game-player which is controlled and deranged by reactions to it’s own virtual environment, caught in a vicious
The installation consists of a hacked up human-computer interface in which the feedback system, originally intended to provide tangible interaction for a human player, is now used as input data to control a ‘first-person’ videogame. Human interaction with the game/controller becomes obsolete, resulting in a completely erratic form of [art]ificial intelligence. The observer of the installation, however, can literally try to ‘get a grip’ on taking control of the system…
Walter Langelaar’s “nOtbOt” is a self-playing videogame; to be specific, it is a mechanized Logitech “Wingman Force” joystick that has its robotic maneuvers projected in real-time in front of it. In certain ways, Langelaar’s installation recalls the similarly automated works of Paul Johnson, but where Johnson’s games are vacuum-sealed, seen but not touched, “nOtbOt” allows viewers to actually grab hold of the controller. In the process of trying to, as Langelaar cleverly puts it, “get a grip” on the device, players confront their own metaphoric role in a feedback loop that no longer requires them—where the real object of obsolescence is not the technology, but the players themselves.< < (Gameworld exhibition catalogue)
Tags: artistsinresidence, codedcultures, vienna, dorkbot